Stargate Worlds Part 2 with Dan Elggren, Studio Lead (Special)
Stargate Worlds Part 2 with Dan Elggren, Studio Lead (Special)
Dan Elggren, Studio Lead of Stargate Worlds, joins us for candid two-hour discussion on bringing the Massively Multiplayer Online game to life — and the difficult months that led up to the project’s cancellation.
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Timecodes
0:00 – Reminders
0:27 – Archive USS Midway Footage
2:56 – Opening Montage by Eric Belisle and Nick LaMartina
4:11 – Opening Credits
4:35 – Dan Elggren, Studio Lead, and Katie Postma, Lead Community Manager
6:13 – “The Best Team of People”
7:05 – What Stargate Worlds Means to Dan
8:38 – The First Video Game Dan Fell In Love With
9:44 – When Dan Joined the Industry
10:30 – TenTonHammer Interview from Leipzig, Germany
11:47 – Stargate Worlds Was 20% From Completion
14:13 – Hindsight is 20/20
14:47 – Dan’s Journey to Studio Lead
15:26 – Earth & Beyond
16:13 – “I Can’t Do This Commute Anymore”
17:43 – When Katie Found Out Dan Was Joining
18:29 – BigWorld (Backend) and Unreal (Front End)
19:50 – Dan Was Already a Fan
20:47 – Dan’s Favorite Stargate Episode
21:53 – The Perfect MMO Space
22:50 – The Cost of Stargate Worlds
24:02 – Advantages to Self-Publishing
25:24 – A Complicated Piece of Software
27:18 – Stargate Worlds Funding
28:05 – Building Pipelines
30:33 – Pipelines and Sticky Notes
31:38 – Stargate Worlds Team Size
32:17 – Dan’s Producers
34:13 – Rebecca and Erin: The Dynamic Duo
37:07 – World of Warcraft Guild
38:08 – Howard Lyon, Art Director
43:03 – Demetrius Comes, Technical Director
45:20 – BigWorld and Unreal Part 2
45:59 – Licensing Third Party Tools
47:05 – Bringing Stargate Worlds Into 2026
50:44 – Chris Klug, Creative Director
52:29 – “We Could’ve Pulled It Back”
54:51 – Dan’s First Non-Original IP
55:55 – Dancing Asgard
57:51 – When Dan Put David In His Place
1:01:18 – Life Lessons and Catharsis
1:04:30 – Passionate People
1:05:21 – The Best Way to Deal with Conflict
1:06:43 – Vision and Brilliance
1:08:07 – Cover System
1:11:06 – Flanking
1:12:21 – Cluttered User Interface VS Immersion
1:12:57 – Nicole Lazzaro of XEODesign
1:14:17 – Utilizing Third Party Tools to Compete
1:15:15 – Unknowns
1:17:34 – Minigames
1:21:23 – We Weren’t a Crunch Team
1:23:47 – Dan’s Leadership
1:27:51 – The Finish Line
1:31:13 – Different Choices
1:33:03 – “Diversify” or Ship ASAP?
1:35:10 – Running Low on Funds
1:37:08 – When Katie Left
1:37:47 – Helping People Find Jobs
1:39:16 – Am I Cursed?
1:41:27 – When Dan Left
1:44:07 – “You’re Just Trying to Make a Great Game”
1:46:29 – Part of the Journey
1:49:47 – Signed Stargate Worlds Posters
1:51:01 – Who Dan Misses the Most
1:54:03 – Irene Matár’s Jaffa
1:56:26 – Stargate Universe (“Air, Part 1”)
1:58:01 – Richard Dean Anderson
1:59:36 – “Hey, You Need a Suit!”
2:01:24 – Brad Wright
2:05:06 – Thank You, Dan!
2:07:12 – One Last Story
2:08:37 – Post-Interview Discussion
2:12:52 – Like, Share, Subscribe
2:13:42 – End Credits
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“Stargate,” “Stargate SG-1,” “Stargate Atlantis,” “Stargate Universe,” and all related materials are owned by Amazon MGM Studios.
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