209: Let’s Play Stargate Network (Fandom)
209: Let's Play Stargate Network (Fandom)
In anticipation of the release of the upcoming Stargate: Timekeepers game, we are dipping into fandom history. Stargate Network was an FPS walk-through of not only Stargate Command but several other planets. Though no longer publicly available, we wanted to preserve a copy of the creators’ work in our archive.
We welcome back Retro-Badger of YouTube’s Retro-Badger-Gaming to help us explore this world!
Share This Video ► https://youtu.be/0fgI317FoFY
Visit Retro-Badger’s Channel ► https://www.youtube.com/c/RetroBadgerGaming
Visit DialtheGate ► http://www.dialthegate.com
on Facebook ► https://www.facebook.com/dialthegate
on Instagram ► https://instagram.com/dialthegateshow
on Twitter ► https://twitter.com/dial_the_gate
Visit Wormhole X-Tremists ► https://www.youtube.com/WormholeXTremists
MERCHANDISE!
http://www.dialthegate.com/merch
SUBSCRIBE!
https://youtube.com/dialthegate/
***
Timecodes
0:00 – Oops, You Died!
0:28 – Opening Credits
0:53 – Welcome and Episode Outline
2:51 – Guest Welcome and Stargate Network Experience
5:03 – Let’s Play!
5:23 – Stargate Command
8:16 – Easter Egg: Incoming Traveler!
10:13 – Briefing Room
10:41 – Base Commander’s Office
11:38 – Dialing Computer and Stargate Dialing
14:26 – Abydos
23:59 – Snow Planet
29:13 – Prairie Planet
29:36 – An Unexpected Surprise
30:11 – Taking Flight
31:20 – An Unexpected Skydive
35:03 – The Dial Home Device
36:15 – Stargate Command Part 2
38:36 – Observation Room
41:05 – Easter Egg: Contents May Be Hot!
41:57 – Easter Egg: Unexpected Departure
42:40 – Thoughts on Stargate Network
44:27 – Thanks to Our Guests
45:12 – Post-Gameplay Housekeeping
46:30 – End Credits
“Stargate” and all related materials are owned by MGM Studios and MGM Television.
#Stargate
#DialtheGate
#TurtleTimeline
TRANSCRIPT
Find an error? Submit it here.
David Read [clip]:
Ha ha, OK. Here we go. Woo-hoo! Uh-oh.
David Read:
Hello, everyone. Welcome to Episode 209 of Dial the Gate: the Stargate Oral History Project. My name is David Read, and thank you so much for joining me as we play Stargate Network. Stargate Network was — it’s not really a mod — it was an independent game based on Unreal 4, created by fans, mostly French, a number of years ago. And as this is an archive channel, I really wanted to make sure that we have a piece of this game preserved for all time. In addition to the fact that Stargate: Timekeepers is coming out, we’ve been covering a lot of the fan love from the Stargate gaming community. There is a crossover there. And I wanted to show you guys what this is really all about. It was online for a number of years. It’s no longer available, but we wanted to preserve it with this show. Before we get really into this episode, if you enjoy Stargate and you wanna see more content like this on YouTube, it would mean a great deal if you clicked that like button. It makes a difference with YouTube and will help the show continue to grow. Also, please consider sharing this video with a Stargate friend. And if you wanna get notified about future episodes, click on that Subscribe icon. And giving the bell icon a click will notify you the moment a new video drops, and you’ll get my notifications of any last-minute guest changes. And clips from this episode will be released over the course of the next few weeks on the Dial the Gate YouTube channel. As this is not a live stream, this is a pre-recorded show, the moderators will be with you in the chat enjoying the episode. So don’t provide them with any questions to pass along to us, because this was pre-recorded. I’m really looking forward to sharing this with you. There was some amazing work put into Stargate Network, and I’m really excited about the group of people that we have together to watch it with. So, let’s get started. Badger, welcome back to Dial the Gate.
Retro Badger:
Thank you.
David Read:
And hello Wormhole X-Tremists.
Nicole Rodrigues-Galdo:
Hello.
Yvie Cahill:
Hello.
David Read:
Good to have you all here. Badger, you’ve played Stargate Network, right?
Retro Badger:
In the past, yeah, a number of years ago. So, I’ve got some distant memories of it. I was blown away by it at the time.
David Read:
OK. You and I are gonna keep the secrets to ourselves, and we’re gonna explore them together. Neither of the girls have played. Is that right, girls?
Yvie Cahill:
That’s correct.
Nicole Rodrigues-Galdo:
Yeah, I’m a big gamer but I don’t play… I don’t wanna go near things that I can’t actually play, ’cause it makes me sad. But I want to.
David Read:
Badger, Retro Badger Gaming, he has his own gaming channel, so I wanted to bring him in. And he’s become a friend, so I wanted to explore this together with you guys. One of the reasons I wanted to do this is because Stargate: Timekeepers is coming out really soon. I wanted to show off some of the work that’s been done in the fan community in terms of the gaming aspect. Retro Badger, we had him on a few weeks ago to explore the bridge commander mods. And this one, Stargate Network, is no longer available online. It was shut down. But I wanted, for archive purposes, to share it here with everybody so that it will be a part of this archive. And there’s YouTube videos of it around on the web. You can see the gameplay, but I wanted to have our own. So, what do you say we play and see what happens?
Yvie Cahill:
Ooh, yes please.
Retro Badger:
Sounds good.
Yvie Cahill:
As a gamer, my hype is hyped.
David Read:
Is it hyped? All right.
Nicole Rodrigues-Galdo:
I am so ready.
David Read:
Let’s play Stargate Network.
Retro Badger:
You will not be disappointed.
Yvie Cahill:
No.
Retro Badger:
It is really good.
Yvie Cahill:
Woo-hoo.
David Read:
No. They got up to version 4.0, and I think Yvie’s got some stats once we get started.
Yvie Cahill:
I have a little bit of information, yes.
David Read:
OK. So, let’s go ahead and play. Can you see this?
Yvie Cahill:
Indeed.
Retro Badger:
Yep, I can see it.
Yvie Cahill:
Yes.
David Read:
All right.
Nicole Rodrigues-Galdo:
So beautiful.
David Read:
It’s gorgeous. OK. No, no. OK.
Retro Badger:
So, you’re on version 4.0 then, David?
Yvie Cahill:
So, I’m impressed with this graphic.
David Read:
Yes, this is version 4.0.
Retro Badger:
I think I have version 2.0. I think version 2.0 was what I played.
David Read:
And copyrighted music, copyrighted music, blah, blah, blah, blah, blah. Copyrighted music, copyrighted music.
Nicole Rodrigues-Galdo:
It’s choppy coming in only because of the fact that you’re screen-sharing it the way you are. It’s chopping. Wow.
Retro Badger:
Here we go. I love the lighting on this from what I remember, the reflections and–
Nicole Rodrigues-Galdo:
The door just opened …
David Read:
It does. It invites you in.
Nicole Rodrigues-Galdo:
… on its own.
Yvie Cahill:
That’s so cool. I feel like I’m there.
David Read:
OK, let me adjust something real quick here.
Nicole Rodrigues-Galdo:
I remember there was a mod, Garry’s Mod for Stargate, and I once watched, I think it was PewDiePie running around in the SGC.
David Read:
Really? PewDiePie played this?
Nicole Rodrigues-Galdo:
I think he didn’t even know what it was. I think he was in a modded game.
David Read:
No audio settings, OK.
Retro Badger:
There was a Half-Life 2 mod for Stargate. I remember that.
David Read:
Yes.
Nicole Rodrigues-Galdo:
Garry’s Mod is a Half-Life 2 mod. It was Garry’s Mod.
Retro Badger:
Yeah, of course.
Nicole Rodrigues-Galdo:
That was quite fun.
Yvie Cahill:
Cool. The retractable ceiling?
Nicole Rodrigues-Galdo:
The retractable ceiling. That’s good attention to detail. They really tried to do that. It’s good.
David Read:
The attention to detail in this game — let me set something real quick here — is absolutely ridiculous.
Retro Badger:
Stunning, isn’t it?
David Read:
It is.
Yvie Cahill:
Wow. The gate’s even got dimension and everything.
Nicole Rodrigues-Galdo:
The back as well.
David Read:
Look at the detail there.
Nicole Rodrigues-Galdo:
My goodness. No steps off the back ’cause they’re not supposed to be there whenever we see them in the show.
David Read:
Shh.
Nicole Rodrigues-Galdo:
Yes, hush.
Retro Badger:
It’s in Unreal Engine, isn’t it, David? Is that right?
David Read:
Is it 4, Yvie?
Retro Badger:
I think it’s Unreal 4.
Yvie Cahill:
Yeah, let me just check.
Retro Badger:
Ooh. The iris.
David Read:
It doesn’t open and close. Well, that opens and closes, but not the iris itself.
Nicole Rodrigues-Galdo:
I was gonna say. As you open and close that, you’re like, “Doesn’t open and close,” and they’re like, “Oh, you mean that.” My goodness.
Yvie Cahill:
It’s the Unreal Engine 5 version.
Nicole Rodrigues-Galdo:
5?
Retro Badger:
Oh, 5? Wow.
David Read:
This is 4.
Yvie Cahill:
One second, this one’s 4. It was planned for 5.
Nicole Rodrigues-Galdo:
I was gonna say, I assume it’s 4, but was surprised it was 5. There’s that thing that David sold.
David Read:
I sold it and it still has the wheels on it. They were really good about duplicating the detail.
Retro Badger:
You had the actual one?
David Read:
Yep. I sold it through Propworx.
Nicole Rodrigues-Galdo:
All the spinning logos on the computer monitors. Are those the thinner monitors? They’re the ones that came in around season 9 and 10.
David Read:
Yep. You can see that.
Nicole Rodrigues-Galdo:
Wow. I really do love when they put in the thinner monitors. Definitely modernizes the SGC experience.
David Read:
There’s no palm scanners in this one. They were still working on that. Let’s see here.
Nicole Rodrigues-Galdo:
It’s on the point of origin. That’s nice.
David Read:
The BLUs are really faithfully reproduced. Very happy.
Yvie Cahill:
Cool.
Retro Badger:
The attention to detail’s incredible, isn’t it? Amazing.
Yvie Cahill:
All the blinking arrays.
Nicole Rodrigues-Galdo:
When this was made, what was the idea for it? Was it just a walking sim?
David Read:
Got an incoming traveler. Hang on.
Nicole Rodrigues-Galdo:
My god. Are you serious? Are you serious? You’re not serious. Oh, my God.
Retro Badger:
It’s amazing.
Yvie Cahill:
That’s so cool.
Nicole Rodrigues-Galdo:
Is that the tissue box?
David Read:
It’s the tissue box. Let me get my card here. All right. Let’s go and get the tissue box.
Nicole Rodrigues-Galdo:
In case you weren’t already aware about it, I am a really big fan.
Retro Badger:
Now I can tell, hey. I’m a big fan as well.
Nicole Rodrigues-Galdo:
I’m glad.
Retro Badger:
I don’t think I know as much as you guys, but I really love the show.
Nicole Rodrigues-Galdo:
No one knows as much as me. No, I’m joking. I’m not that arrogant. I’m definitely not that good, but I’m aware of it. Oh, my goodness. OK. Does it let you wipe it, or is it already pre-written where you don’t have to wipe it, so you can see the stuff?
Yvie Cahill:
Does it say “Please send more?” Is that what it says?
Nicole Rodrigues-Galdo:
That’s what I’m saying. Yes.
Retro Badger:
No way. “Thanks. Send more.”
David Read:
Isn’t that wild?
Yvie Cahill:
That’s so cool.
Retro Badger:
Kleenex, yes.
Nicole Rodrigues-Galdo:
And I love the sand slowly disappearing.
Yvie Cahill:
It even looks like…
Nicole Rodrigues-Galdo:
I was wondering if you could wipe it, but then it did it on its own.
Nicole Rodrigues-Galdo:
That’s so cool.
Nicole Rodrigues-Galdo:
There’s a QR code on the back as well.
David Read:
There is.
Nicole Rodrigues-Galdo:
Wow. Can I scan that?
Yvie Cahill:
That’s interesting.
David Read:
You can.
Nicole Rodrigues-Galdo:
Can you not move it while I try and scan it?
Retro Badger:
No way.
Nicole Rodrigues-Galdo:
What’s that logo on the back, the T?
David Read:
I think it’s all a part of the game. I think it’s gonna take you to something for Stargate Network. It’s a clue for–
Retro Badger:
It’s Stargate Network.
David Read:
Did you scan it?
Nicole Rodrigues-Galdo:
It’s a Sculptor constellation. Sculptor is a small and faint constellation in the southern sky. Wow. The attention to detail.
David Read:
Yep. Exactly.
Nicole Rodrigues-Galdo:
This is incredible.
David Read:
Let’s come back to the SGC at the end. You know what? Let’s go upstairs real quick. Let’s do that.
Nicole Rodrigues-Galdo:
I would do anything to be on that set.
David Read:
It was something to visit it in person.
Yvie Cahill:
That’s pretty cool.
Nicole Rodrigues-Galdo:
David, I know I hang out with you ’cause you’re my friend, but sometimes I get really mad at you.
David Read:
I know. It’s OK.
Nicole Rodrigues-Galdo:
I’m pretty upset.
David Read:
I sold that table.
Yvie Cahill:
This table?
Nicole Rodrigues-Galdo:
Does it have the cut? Does it have the little line that you sometimes see in-
David Read:
Of course.
Nicole Rodrigues-Galdo:
What?
Nicole Rodrigues-Galdo:
That’s the line from when they have to pull it apart for the close-ups. That’s amazing.
David Read:
Isn’t that something?
Nicole Rodrigues-Galdo:
So good.
David Read:
Now, we can’t go in here, unfortunately. But we can see in.
Nicole Rodrigues-Galdo:
Go into the office?
David Read:
Nice.
Yvie Cahill:
That’s cool. Wow.
Nicole Rodrigues-Galdo:
So, is that supposed to be Landry’s desk at this point? Because it’s back against the wall, and it’s the new monitors. Jack had his at a weird diagonal angle from the wall, so it definitely must be Landry.
Yvie Cahill:
Feng shui.
Retro Badger:
I imagine this in VR.
David Read:
Exactly.
Retro Badger:
If they incorporate VR in this, that’d be amazing. Cool.
Yvie Cahill:
You can close the shutters.
Nicole Rodrigues-Galdo:
Can’t let Hathor see the gate. Can’t let Hathor see it.
David Read:
All right, let’s go to a planet.
Nicole Rodrigues-Galdo:
What?
Yvie Cahill:
Wow, just casually.
Nicole Rodrigues-Galdo:
What? How do you do it? How do you choose a planet?
Yvie Cahill:
How do you choose a planet? I assume you can choose…
Nicole Rodrigues-Galdo:
No. What?
Retro Badger:
Do the keyboard matches?
Nicole Rodrigues-Galdo:
What is happening?
Yvie Cahill:
That is so cool.
David Read:
Q, D. For whatever reason …
Nicole Rodrigues-Galdo:
This is an actual planet, David.
David Read:
… Sagittarius has to be entered manually, and then M and Q.
Retro Badger:
Do you know all of the addresses?
David Read:
I know some.
Retro Badger:
By heart? Wow.
Nicole Rodrigues-Galdo:
I don’t know enough. Oh my God, it’s spinning.
David Read:
Look at that.
Nicole Rodrigues-Galdo:
It’s round. It’s supposed to spin. Every reference is coming out of me right now. It’s triggering all these references. I feel so stupid.
Retro Badger:
Smoke.
Nicole Rodrigues-Galdo:
Oh my God. I was wondering if the smoke was going to come out.
Yvie Cahill:
It is smoking.
Nicole Rodrigues-Galdo:
Oh my God. They didn’t even need to [inaudible].
Retro Badger:
On the monitor as well.
Nicole Rodrigues-Galdo:
They didn’t need somebody to come up with it.
Retro Badger:
I noticed this on the monitor.
Yvie Cahill:
The output monitors as well.
Nicole Rodrigues-Galdo:
Wow.
Yvie Cahill:
They’re beaming.
David Read:
They just did such a good job with these.
Nicole Rodrigues-Galdo:
This is excellent.
Yvie Cahill:
That’s crazy. That’s next-level detail.
David Read:
And look at the reflection. You can see the reflections of the monitors. All right. Good old UAV controller.
Nicole Rodrigues-Galdo:
I forget that that’s what that is. See, I don’t know everything. Wow. Almost there. Just a few more to go.
Retro Badger:
I love that.
Nicole Rodrigues-Galdo:
Got it spinning. First round’s gotta spin. Look at it go.
Retro Badger:
Don’t get too close to it.
Nicole Rodrigues-Galdo:
That’s true.
Yvie Cahill:
I was gonna say, “[inaudible] David.”
David Read:
It will incinerate you.
Nicole Rodrigues-Galdo:
Do you think they programmed that in, where if you stand in front of it, you die?
Yvie Cahill:
I was literally just pressing that.
David Read:
Yep, I’ve already tested it.
Retro Badger:
Really?
Nicole Rodrigues-Galdo:
Let’s not do that right now, but I definitely want to do that sometime.
Yvie Cahill:
You have to.
David Read:
Here we go.
Nicole Rodrigues-Galdo:
My goodness.
David Read:
Now, it will shut off after 45 seconds.
Yvie Cahill:
That’s really awesome.
David Read:
So, we’ve got a little bit of time, but look at the detail. They have managed to faithfully reproduce that puddle. It used to take them days to synthesize that, and now with our technology, we can have it visualized in an engine in real time.
Retro Badger:
That’s amazing.
Nicole Rodrigues-Galdo:
It’s so realistic looking. It’s shocking.
David Read:
All right, take a deep breath.
Nicole Rodrigues-Galdo:
Do a full sleep back through.
David Read:
But will it be faithful?
Nicole Rodrigues-Galdo:
“Rising, Part One.”
David Read:
And it’s faithful.
Retro Badger:
Wow.
Yvie Cahill:
Wow, that is so cool.
Nicole Rodrigues-Galdo:
Are we on Abydos?
David Read:
We’re on Abydos.
Nicole Rodrigues-Galdo:
Wow.
Retro Badger:
Nice.
Nicole Rodrigues-Galdo:
Wow.
Yvie Cahill:
That is so cool.
Nicole Rodrigues-Galdo:
Look at the little effects just above the heat where it’s like “Whoosh.” Wow. Amazing. This part must be quite tough to recreate, because you don’t always see all of this all that clearly on Abydos.
David Read:
Exactly.
Nicole Rodrigues-Galdo:
I’m not gonna lie. Whenever they cut to the ceiling shot, I never realized how high up that was.
David Read:
Exactly.
Nicole Rodrigues-Galdo:
Wow.
Yvie Cahill:
We were talking to Brice yesterday, who’s one of the animators, and I think they said that they used exact scales because they wanted the proportions to be exact.
David Read:
Figuring all of that out would have been very tricky.
Yvie Cahill:
And then they use pictures taken from the set. Original blueprints from the production.
Yvie Cahill:
It’s incredible the amount of detail they were able to get.
Nicole Rodrigues-Galdo:
Honestly, I can’t even– Wow, the corridor.
David Read:
So, this is very pyramid-like.
Nicole Rodrigues-Galdo:
You know what I mean? This is stuff you don’t see.
David Read:
So, I’ve been to the Great Pyramid in Egypt, and this is very correct.
Nicole Rodrigues-Galdo:
I went to an Egyptian escape room yesterday. So, I somewhat know.
Yvie Cahill:
Brings back memories.
Nicole Rodrigues-Galdo:
I climbed through some very narrow corridors, not too dissimilar. Wow.
Retro Badger:
I remember around there. In the movie, the fighting.
David Read:
Exactly right.
Nicole Rodrigues-Galdo:
What a way to walk through. Wow.
Yvie Cahill:
Wow.
Nicole Rodrigues-Galdo:
Wow.
Retro Badger:
I can hear the music now.
Yvie Cahill:
Same, I can hear the music as well.
David Read:
Absolutely. David Arnold, bring it on.
Nicole Rodrigues-Galdo:
My goodness. I’m assuming they can’t do the entire pyramid behind it in full scale right now.
Yvie Cahill:
The sun as well?
Nicole Rodrigues-Galdo:
Can they? They can. Look at it. Look at it. Wow.
Retro Badger:
It’s incredible.
Nicole Rodrigues-Galdo:
No, go, David. Did you check what?
David Read:
I checked this desert. It keeps on going for a while. I gave up. I was like, “OK, I’ve gotta get back.”
Nicole Rodrigues-Galdo:
I was gonna say, how long can you go till you find the town?
David Read:
It’s not here.
Nicole Rodrigues-Galdo:
Is the town even a thing? That’s fun.
Retro Badger:
There’s the moon, one of the moons.
David Read:
One of the moons. Other one’s coming up.
Nicole Rodrigues-Galdo:
This is dedication that I’d like to sit here and be like, “Oh, I’m a really big fan.” I’m not this kind of fan, and I wish I was. This is amazing.
Yvie Cahill:
It is very cool.
David Read:
So, over the hill over there, there’s a couple of plants that mark the spots where Daniel encounters the Mastadge in the feature film. There’s the other moon coming up behind the pyramid.
Nicole Rodrigues-Galdo:
I was gonna say, where’s that thing floating around?
David Read:
For all intents and purposes, this is pretty darn accurate, and I’ve walked and I’ve walked and I’ve walked, and it keeps going and going.
Nicole Rodrigues-Galdo:
As deserts do.
David Read:
That’s it exactly.
Yvie Cahill:
Very true to life.
Retro Badger:
Even the colors though as well. The colors seem so right.
David Read:
And they were painstakingly worried about reproducing the dunes as they appeared in the feature film. So, they’re pretty spot on.
Yvie Cahill:
Dune-accurate.
David Read:
Based on whichever model you’re looking at. So, the airplane view of the ship taking off with the crowds below and a lot of that is pretty consistent. Let’s see if we can go over here anyway. Yvie, give us some facts.
Yvie Cahill:
Facts. OK. Let me go through–
Nicole Rodrigues-Galdo:
That’s so detailed. It’s actually–
Yvie Cahill:
Outstanding, look. Look at the bottom.
Nicole Rodrigues-Galdo:
Look, it’s all coarse and rough, and it gets everywhere.
David Read:
Nah, he’s mannequin.
Nicole Rodrigues-Galdo:
I had to. I had to. There was sand.
Yvie Cahill:
OK. So, I know that the development of the game, this, I assume, is from the animation side of things, took about three years to get the build where it is.
David Read:
Version 4.
Yvie Cahill:
Version 4. The team, it’s about eight people. So, Brice said there was only four, maybe less, working really hard on it. The others have done 3D models a few times.
David Read:
Look at the heat.
Yvie Cahill:
There was people who came to a convention as well to help out, so that’s 10 to 15 people there.
David Read:
There’s your postcard right there. Greetings from Abydos.
Nicole Rodrigues-Galdo:
Greetings from Abydos.
Yvie Cahill:
That is so cool.
David Read:
We have to climb the crest and see what’s on the other side. Let me guess, more sand. So, about eight people working on it regularly you said?
Yvie Cahill:
I believe so. About eight people, and then they had some other people sort of coming in and out to help along the way. Including people from a convention, so that’s pretty awesome.
David Read:
Look, more sand.
Retro Badger:
It makes you wonder …
Nicole Rodrigues-Galdo:
I love how the sand expands like this.
Retro Badger:
… if only fans can do this sort of detail, if you know what I mean. If it went to a game developer, would they have put this much effort into it or not?
David Read:
That’s the trick.
Nicole Rodrigues-Galdo:
Who knows?
Yvie Cahill:
I don’t think so.
David Read:
Making sure that your game developers are fans.
Yvie Cahill:
That’s right, ’cause you want the person developing the game to be in love with it as much as the fans. So that the level of accuracy and detail is perfect.
David Read:
As close as it can be.
Nicole Rodrigues-Galdo:
The thing is, a lot of game developers are also gamers and fans themselves of things. Sea of Thieves just dropped a Monkey Island DLC that’s incredible.
David Read:
Really?
Nicole Rodrigues-Galdo:
It was so true to the Monkey Island games. It was honestly– I played it with Jeff Gulka. We had an incredible time. It was phenomenal. These people with their own game are fans of another game and incorporated that other game into this game. Incredible. I love gamers. I love fans. I love when it all comes together because when you’re part of all these different things, you can create … you’re an unstoppable force.
David Read:
That’s it.
Nicole Rodrigues-Galdo:
Because everyone’s got different talents. For example, the lovely Yvie here is really good with her poetry. She’s so creative. Her memes are funny. She brings all these strengths that I don’t have. It’s really great. It’s really beautiful when different people can come together to do something like this.
David Read:
Badger, what do you think?
Retro Badger:
Speechless. It’s incredible. Absolutely amazing. Very, very cool. It’s such a shame that it got shut down, this project, because it could’ve been released.
David Read:
I think anything’s possible. This would’ve been great as a standalone VR experience.
Retro Badger:
Absolutely.
David Read:
Imagine putting this on with a headset.
Nicole Rodrigues-Galdo:
Amazon has their own gaming thing now. They’re trying to follow in Stadia’s footsteps with their own thing. Who knows? I really think that if they decided to take this onboard and really run with it and use these kinds of things, they could really use it. It’d be a shame, ’cause they have the Stargate IP now, so go have fun.
David Read:
There’s always possibilities.
Retro Badger:
Who knows?
David Read:
We’re gonna be 100% supportive of ’em.
Yvie Cahill:
You never know.
Nicole Rodrigues-Galdo:
100%.
David Read:
At least on Dial the Gate.
Nicole Rodrigues-Galdo:
I love this. Do we know what the limits are? Do we know how many planets there are and is it just …
David Read:
They’ve built three.
Nicole Rodrigues-Galdo:
… the gate area? They’ve built three? Ooh, are we gonna see the others or are we gonna play a guess game?
David Read:
Guess.
Retro Badger:
I didn’t know that. I knew there was Abydos, but I didn’t know there was any other planets.
David Read:
Oh, yeah?
Nicole Rodrigues-Galdo:
Are we allowed to play… Are we allowed to try and guess?
Yvie Cahill:
There’s Ernest? Is there Ernest planet? I’m just trying to think of–
David Read:
Unfortunately, Heliopolis is not among them.
Yvie Cahill:
OK.
Nicole Rodrigues-Galdo:
That’s OK.
Yvie Cahill:
I’m trying to think of episodes that have planets.
Retro Badger:
I’m gonna think really outside the box here. What about Atlantis? I’m wishing that it’s on here.
David Read:
They were building it, they were just–
Nicole Rodrigues-Galdo:
I was gonna say, they needed to get back to Earth and do the eight chevron. I really want it to be “Brief candle.” Sorry guys, Pelops. That one’s a nice one to come into. It’s got similar structure.
David Read:
The others are concepts.
Yvie Cahill:
Concepts? OK.
Nicole Rodrigues-Galdo:
That fills me with joy. I’m very excited.
David Read:
Did you notice that you heard the gate spinning but you did not see the gate spinning? Which is faithful to the TV show.
Yvie Cahill:
That is cool.
David Read:
For the exterior of this.
Retro Badger:
Really?
David Read:
Yeah.
Yvie Cahill:
Yes. OK, ’cause it was a fixed piece.
David Read:
Exactly.
Yvie Cahill:
That’s very cool.
Nicole Rodrigues-Galdo:
Too forward this time, David.
Yvie Cahill:
speeaker_3
This is awesome. You went the boring way, you didn’t do it the forward way. Oh my goodness.
David Read:
This is my favorite location.
Nicole Rodrigues-Galdo:
Hello. This is nice and cold.
Retro Badger:
Definitely like that.
Nicole Rodrigues-Galdo:
I like a bit of snow. It’s actually snowing. Wow.
Yvie Cahill:
That’s so cool.
Nicole Rodrigues-Galdo:
Oh my God. So, is it doing different kind of location vibes? Because you’ve got a desert, you’ve got snow. It’s kind of showing what they can achieve from the types of weather patterns. ‘Cause weather patterns are one of the hardest things for me, at least, whenever I’m playing games. It’s like, “Ooh, you didn’t get it.” And I think it’d be really hard to give you convincing patterns.
Retro Badger:
Look at the mist as well. You feel the coldness looking at that.
Yvie Cahill:
Very atmospheric.
David Read:
So, if you search around this environment, you’ll find another address for this–
Yvie Cahill:
Really?
David Read:
Yeah, for the location that we go into next.
Yvie Cahill:
Wow.
David Read:
But I just love the work that they did. They just did such a good job.
Yvie Cahill:
That is a nice boulder.
Nicole Rodrigues-Galdo:
That boulder. “That’s a nice boulder.” That’s a Shrek 1 donkey when he arrives.
David Read:
You can get lost in the trees. I think I may have actually lost the Stargate.
Nicole Rodrigues-Galdo:
I was gonna say.
David Read:
I don’t know where the Gate is.
Yvie Cahill:
Can you see your own footprints in the snow?
David Read:
No, we have no footprints. That is kind of whatever that is. There’s the Gate. OK.
Nicole Rodrigues-Galdo:
The shadow of where your legs would be.
David Read:
But it’s so well done. Listen to that.
Nicole Rodrigues-Galdo:
Is there any excuse to play games and do things? We can’t hear it, David.
David Read:
You can’t hear the game?
Nicole Rodrigues-Galdo:
No.
Yvie Cahill:
No.
David Read:
I can change that. Hang on, guys. Say something.
Nicole Rodrigues-Galdo:
Don’t know why.
Yvie Cahill:
OK, that’s better.
Nicole Rodrigues-Galdo:
Assumed that’d be the case. Bit of a windiness to the atmosphere. Bit of a breeze. The rustling of the trees. It’s like ASMR. It’s touching my brain.
David Read:
Look at that light. Look at that. Is that ray tracing? Is that what that’s called?
Nicole Rodrigues-Galdo:
Usually, yeah.
Retro Badger:
I’m not sure if… I can’t remember if Unreal 4 had ray tracing or not.
Nicole Rodrigues-Galdo:
So, there’s doing certain light angles and setting a standard light. But ray tracing is a more complex kind of view. And I don’t know, I don’t see it enough to say, “Yes, I’m in favor with that.” You gotta turn ray tracing on, ’cause it takes up quite a bit–
David Read:
Of juice.
Nicole Rodrigues-Galdo:
Puts a lot of work in.
David Read:
When you get some Stargate porn in.
Nicole Rodrigues-Galdo:
My Xbox will cry a little bit if I put on ray tracing. ‘Cause it’s like, “You’re already asking me to ask too much.”
David Read:
All right. I think that’s pretty much it for this planet. I just love the atmosphere.
Nicole Rodrigues-Galdo:
I like snow.
David Read:
I like snow.
Nicole Rodrigues-Galdo:
I like the winter.
David Read:
Me too.
Yvie Cahill:
I do too, but we don’t really have a winter in Australia.
Nicole Rodrigues-Galdo:
No, you don’t.
David Read:
You have a dry and a wet, don’t you?
Yvie Cahill:
Not really. Not on the West Coast anyway.
Nicole Rodrigues-Galdo:
Is it just dry all the time?
Yvie Cahill:
Yeah, pretty much.
Retro Badger:
I went to Australia in the winter once.
David Read:
How was it?
Nicole Rodrigues-Galdo:
Their winter?
Yvie Cahill:
Yeah, it was like our summer basically. Because you were complaining about the heat the other day, and you showed us the temperature. And I was like, “Yeah, that’s what I’m experiencing basically right now.”
Nicole Rodrigues-Galdo:
The humidity!
David Read:
I pushed the wrong button. All right.
Nicole Rodrigues-Galdo:
I love the way you’re resetting.
Yvie Cahill:
The powering down is nice.
Nicole Rodrigues-Galdo:
I love the power[ing]… I think it’s a hilarious sound. Whenever that happens, you’re like, “Uh-oh, something’s awry.”
David Read:
Exactly right.
Nicole Rodrigues-Galdo:
Like in “Solitudes,” they keep doing it, it won’t go, it’s just stuck, it does nothing.
Retro Badger:
That’s very authentic. That was close.
Nicole Rodrigues-Galdo:
I was gonna say. Just on the nose.
David Read:
So, what happens if you go through backwards?
Nicole Rodrigues-Galdo:
Sorry. I said it wrong. That was on the top of your head.
Nicole Rodrigues-Galdo:
There we go.
Yvie Cahill:
You can go through backwards?
David Read:
I don’t think you can. Let’s see what happens.
Retro Badger:
What would happen if you did that actually?
David Read:
I died.
Retro Badger:
There we go.
Yvie Cahill:
I was curious.
David Read:
Try again.
Nicole Rodrigues-Galdo:
That’s hilarious.
David Read:
All right, you ready for our final destination?
Yvie Cahill:
Yes.
Nicole Rodrigues-Galdo:
Yes, but I don’t wanna go out Final Destination style.
David Read:
No.
Yvie Cahill:
See now we can hear that. Now we can properly hear it.
David Read:
Sorry about that.
Nicole Rodrigues-Galdo:
That’s OK.
Nicole Rodrigues-Galdo:
Hello, nice vegetation. Look at that.
David Read:
Interesting.
Nicole Rodrigues-Galdo:
Wow!
Yvie Cahill:
Look at that.
Nicole Rodrigues-Galdo:
Whoa.
David Read:
I didn’t know that that was a thing. They didn’t expect us to do that. OK. Very well.
Nicole Rodrigues-Galdo:
Wow. That is–
Nicole Rodrigues-Galdo:
Wow!
Yvie Cahill:
It’s a puddle jumper! Puddle jumper!
Yvie Cahill:
It’s a Gate Ship, guys.
Nicole Rodrigues-Galdo:
Gate Ship One.
David Read:
“It’s a ship that goes through the gate.”
Retro Badger:
The puddle jumper is my absolute favorite …
David Read:
Really?
Yvie Cahill:
… ship in Stargate.
Nicole Rodrigues-Galdo:
It’s so cool, it’s so …
Yvie Cahill:
It is very cool.
Nicole Rodrigues-Galdo:
… cozy-looking and …
David Read:
That’s weird.
Nicole Rodrigues-Galdo:
… so many things can happen.
Yvie Cahill:
It’s cozy just until you’re trapped under an ocean and then you realize how small it is.
David Read:
Or mid-gate.
Nicole Rodrigues-Galdo:
Or mid-gate, that’s what I was thinking. Mid-gate.
Yvie Cahill:
Mid-gate.
David Read:
All right. OK, fly off.
Nicole Rodrigues-Galdo:
Amazing.
Yvie Cahill:
So cool.
Nicole Rodrigues-Galdo:
Does it give you a circle so you know where to find the gate every time …
David Read:
Yep.
Nicole Rodrigues-Galdo:
… in case you get too far? That is so helpful.
David Read:
I’m not as good as Badger when he’s fighting spaceships.
Retro Badger:
That’s amazing.
David Read:
Look at that terrain.
Yvie Cahill:
That’s incredible.
Nicole Rodrigues-Galdo:
That sunset, question mark.
David Read:
Sunlight, for sure.
Retro Badger:
Wow. Look at the detail on the engines.
Nicole Rodrigues-Galdo:
Can you crash it?
David Read:
No. It doesn’t crash. Oh, I fell out! No!
Yvie Cahill:
No. You didn’t bring your parachute?
David Read:
I didn’t. Then where the heck is the Stargate?
Nicole Rodrigues-Galdo:
That’s quite funny. That is quite funny, David. I can’t believe you’ve done this.
David Read:
I can’t even find the jumper.
Yvie Cahill:
Wow.
David Read:
I don’t even know where I am.
Nicole Rodrigues-Galdo:
Wow.
Yvie Cahill:
Aww.
Nicole Rodrigues-Galdo:
David, I think you’re gonna die. I don’t know anyone who’s coming to rescue you.
David Read:
That’s funny.
Nicole Rodrigues-Galdo:
You’ve gone nowhere.
Nicole Rodrigues-Galdo:
This is not the third time David has tried this, everybody.
David Read:
OK. Now, I apologize. Yvie, what was your information?
Yvie Cahill:
I was gonna go on about the kawoosh. Is this a relevant time to discuss the kawoosh?
David Read:
Yeah, sure.
Nicole Rodrigues-Galdo:
So, I was gonna say that we asked the animator, “What was the most difficult part to render,” and they basically said that the kawoosh was probably the most difficult part.
David Read:
I’m not surprised.
Nicole Rodrigues-Galdo:
But they managed to get it working in real time on a laptop. I assume one of the people that worked on Stargate saw this graphic at Gatecon in 2018 and was totally blown away by …
David Read:
Yeah, Bruce Woloshyn.
Nicole Rodrigues-Galdo:
… the detail. The amount of detail they were able to achieve.
Retro Badger:
So, you can go inside it as well.
David Read:
Yep.
Nicole Rodrigues-Galdo:
I was wondering if you were gonna get a view from there. I’m not gonna lie. In any game, when you put me in the seat in first person, I become incapable of driving. I feel like in Halo or GTA, ’cause you’re behind and over.
Retro Badger:
It makes it more difficult.
Nicole Rodrigues-Galdo:
It does.
David Read:
That’s true.
Nicole Rodrigues-Galdo:
I was playing Far Cry and suddenly I was like, “Oh, no, it’s first person. I can no longer drive.” I was running over things and crashing and going off cliffs and I was like, “Oh.”
David Read:
Is it because you have things obstructing your view a little bit?
Nicole Rodrigues-Galdo:
Yeah. And it’s a weird perspective to see. ‘Cause you can’t see properly. And you’re used to running around as a person, so when you get into a car — I don’t know if anyone else has this when they’re playing games — but I become an idiot.
Retro Badger:
It is harder, definitely.
David Read:
OK, now press the R button.
Nicole Rodrigues-Galdo:
It’s quite easy to guide when you can see the entire vehicle, so you can see exactly what you’re gonna hit and if you can miss it. So, when David’s flying in third person there, it’s like, “Oh, yeah. Wow.” First person I was like, “Oh, no. No, no, no.” But it is better and cooler to see, but that would terrify me.
David Read:
Look at that.
Nicole Rodrigues-Galdo:
I’d crash instantly.
Yvie Cahill:
That’s so cool.
David Read:
Pretty.
Retro Badger:
The vegetation.
David Read:
Such a good job.
Retro Badger:
Amazing.
Yvie Cahill:
I love how the light is splitting across the Stargate. In the background. It’s like corn.
David Read:
What’s your phrase, Nick? “I’m shook?”
Nicole Rodrigues-Galdo:
I’m shook. Shook. It’s like corn. It feels a bit redder. It might be Kassa. Lot of references.
Yvie Cahill:
What, the vegetation?
Nicole Rodrigues-Galdo:
This is the Kassa planet. This is where they’re getting their corn. Where the Lucian Alliance is getting their corn from. That’s what I’m saying. It’s just corn.
David Read:
Let’s go home.
Nicole Rodrigues-Galdo:
Different kind. Yeah, let’s go home.
David Read:
All right. They did such a faithful job with reproducing the DHD.
Nicole Rodrigues-Galdo:
Even the color on the DHD there with the different symbols.
Retro Badger:
When was this developed? How long ago?
David Read:
It’s been years now.
Yvie Cahill:
I think it’s held up pretty well.
David Read:
I think so too.
Retro Badger:
It has.
Yvie Cahill:
Do we have time to–
Nicole Rodrigues-Galdo:
Do you think–
Yvie Cahill:
You go.
Nicole Rodrigues-Galdo:
No, you go.
Yvie Cahill:
No. Mine was gonna be an off-the-cuff comment. You go first.
Nicole Rodrigues-Galdo:
Do you think that the Ancients eventually learn to memorize the DHD like a keyboard where they don’t even have to look at what they’re pressing?
David Read:
I suspect it was …
Yvie Cahill:
Like the Qwerty keyboard?
David Read:
… very intuitive for them. I suspect.
Nicole Rodrigues-Galdo:
Typing away.
Retro Badger:
I’m surprised they couldn’t just think it and then it– With the puddle jumper and– You’d think. I don’t know.
Nicole Rodrigues-Galdo:
I want a turkey sandwich.
Yvie Cahill:
I was gonna say, it’s time to go home for a hot toddy. Stargate reference.
Nicole Rodrigues-Galdo:
A what?
Yvie Cahill:
Hot toddy. Jack says it in Atlantis.
Nicole Rodrigues-Galdo:
Does he?
David Read:
Really? OK.
Yvie Cahill:
Yes.
Nicole Rodrigues-Galdo:
Look at Yvie knowing something I don’t. Wow.
David Read:
We’re home.
Nicole Rodrigues-Galdo:
Shook. Now I have to go sleep in those really uncomfortable-looking SGC mattresses. And if we don’t have those, then let’s go pass out in Walter’s chair.
David Read:
Let’s take a look around a little bit further. We’re gonna need this.
Retro Badger:
Cool.
Nicole Rodrigues-Galdo:
I’m sorry, excuse me?
David Read:
This door would have led to the production offices at the actual location. Naturally that’s locked…
Nicole Rodrigues-Galdo:
They should have actually done the production offices through there as a little Easter egg.
Retro Badger:
Neat.
Nicole Rodrigues-Galdo:
Oh, the door.
David Read:
Look at the detail on the back of that. Like an old refrigerator.
Nicole Rodrigues-Galdo:
Look at you closing the doors behind you.
David Read:
Absolutely.
Nicole Rodrigues-Galdo:
I was gonna say, obviously bathrooms.
David Read:
Even in artificial spaces–
Yvie Cahill:
You can actually go to the bathroom as well?
David Read:
No, you can’t.
Nicole Rodrigues-Galdo:
But they are the bathrooms. Fire extinguishers are important on the base.
David Read:
But I love armory is spelled …
Yvie Cahill:
That was cool.
David Read:
… in the American standard, whereas in “Avatar,” in the video game episode, it was spelled with a U.
Nicole Rodrigues-Galdo:
No.
David Read:
Because those were Aussie developers who did that.
Retro Badger:
No way.
David Read:
They were making it for–
Nicole Rodrigues-Galdo:
Yes, for the proper spelling.
Yvie Cahill:
For the Aussies.
Nicole Rodrigues-Galdo:
Woot woot.
David Read:
So, in “Avatar,” they used assets from the Stargate SG-1: Unleashed game.
Yvie Cahill:
I didn’t know that.
Nicole Rodrigues-Galdo:
That’s what I thought they did. I assumed ’cause they had that game in production around the same time, didn’t they? So they were like, “Yep.”
David Read:
Just like Stargate Universe used the assets for Stargate: Worlds in the pilot.
Nicole Rodrigues-Galdo:
Brilliant.
Retro Badger:
It actually does feel a bit like the “Avatar” episode does.
Nicole Rodrigues-Galdo:
Wow.
Retro Badger:
As you’re going around. Love that episode. It’s one of my favorites.
David Read:
Yep, I agree.
Yvie Cahill:
It’s a good episode.
Nicole Rodrigues-Galdo:
As a gamer, I love that episode.
Retro Badger:
It was incredible, wasn’t it?
Nicole Rodrigues-Galdo:
I love it. I remember seeing that episode and then seeing, ’cause I have the DVDs, the trailers to the game, and I was like, “Oh, this is what it must have been.” Because I hadn’t seen behind the scenes yet and I wasn’t really tech savvy on the internet, so I was like, “Ah, it’s very cool.” It’s the interrogation room?
David Read:
Observation room..
Nicole Rodrigues-Galdo:
Or observation, but also interrogation, depends on who you’re talking to.
David Read:
Whatever it was.
Nicole Rodrigues-Galdo:
Baal might be in there, Vala might be trying her seduction techniques.
David Read:
Kawalsky might be with his Goa’uld in there.
Nicole Rodrigues-Galdo:
My goodness, yeah.
Retro Badger:
I like this. That’s so cool.
Nicole Rodrigues-Galdo:
Where are the candles that say PD in the reflection?
David Read:
They did a good job. Absolutely.
Yvie Cahill:
I keep thinking, can you… You can’t really turn the parcel round the other way, because there was that episode, I think they’ve probably done it multiple times, where Christopher Judge used the wrong side up.
David Read:
He was using– He didn’t even– Absolutely.
Nicole Rodrigues-Galdo:
Wow.
David Read:
They did a good job.
Retro Badger:
Neat.
Yvie Cahill:
I’m geeking out over the light fixtures and how detailed they are.
Retro Badger:
Same.
David Read:
I love the star map.
Yvie Cahill:
Yes. And there’s actual planets there, isn’t there? Look at that.
David Read:
They studied everything in detail and reproduced it.
Nicole Rodrigues-Galdo:
Those little dots.
Retro Badger:
Does that move by any chance?
Nicole Rodrigues-Galdo:
So many dots.
David Read:
It doesn’t, no. It’s static. But it’s definitely cool. They reproduced these from photographs that the Propworx team took when we were working on the photography for the auction. They took these and added them into the game.
Retro Badger:
You can actually read what’s on them, most of them.
Nicole Rodrigues-Galdo:
You can.
David Read:
Some of them.
Yvie Cahill:
Maybe not so much here.
David Read:
Depending on the font. Exactly. We did the tissue box. Come here, see if I was missing anything here. I don’t think so.
Nicole Rodrigues-Galdo:
Is there some more?
David Read:
Wanna show you some of that. There is one final Easter egg that I am aware of. Well, two of them. All right, let’s go do that.
Nicole Rodrigues-Galdo:
I like Easter eggs. They make me happy.
Yvie Cahill:
Indeed.
Nicole Rodrigues-Galdo:
They’re always attention-to-detail little things.
David Read:
Here we go.
Nicole Rodrigues-Galdo:
That’s a good working coffee machine.
Yvie Cahill:
A coffee maker.
Nicole Rodrigues-Galdo:
I don’t drink coffee. I respect this. This is great. Wow.
Yvie Cahill:
That’s so cool.
David Read:
Listen.
Yvie Cahill:
You can have a drink?
Daniel Jackson [in-game]:
Wow, this coffee’s great!
Yvie Cahill:
Wow. That wasn’t too hot?
Daniel Jackson [in-game]:
Uh, it’s chicory.
Yvie Cahill:
Chicory.
Nicole Rodrigues-Galdo:
That is so nice.
Retro Badger:
No way!
Yvie Cahill:
Wow. You can drink it from the pot.
Jack O’Neill [in game]:
Isn’t that hot?
Teal’c [in-game]:
Extremely.
Nicole Rodrigues-Galdo:
I was waiting for Teal’c to come up because you did the whole thing.
David Read:
See what happened?
Retro Badger:
No way.
Nicole Rodrigues-Galdo:
That’s so cool.
Yvie Cahill:
No.
David Read:
Listen, listen, listen.
Yvie Cahill:
Oh my God, we weren’t watching.
David Read:
Keep listening.
Sergeant Mackenzie [in-game]:
The Gate’s gone.
Walter [in-game]:
I can see that.
Yvie Cahill:
You’re in trouble, Walter.
Nicole Rodrigues-Galdo:
That’s Season Eight, when it gets nicked.
Retro Badger:
Yes, ’cause he stopped for a coffee break.
Nicole Rodrigues-Galdo:
I wish he would go upstairs for one second and then have Daniel be like, “I’d hate to be the one who has to explain this to the president.” I’d love to hear that.
Yvie Cahill:
Yes. I love that.
David Read:
That was Stargate Network, everybody.
Yvie Cahill:
I love it.
Nicole Rodrigues-Galdo:
That was beautiful.
Retro Badger:
Amazing.
David Read:
Was it a good time?
Yvie Cahill:
I loved it.
Nicole Rodrigues-Galdo:
So damn good.
David Read:
Brice–
Yvie Cahill:
The attention to detail was incredible.
David Read:
Not Brice. Badger. Brice was the designer. Thank you, Brice. Badger, what’d you think?
Retro Badger:
Absolutely incredible. I just wish I could go inside that game and stay in there for a while, I think.
David Read:
That’s the thing.
Retro Badger:
It’s amazing. It’s the next best thing. Feels like you’re in it. Faithfully reproduced, like you said. The amount of detail in there and the music, sounds, little Easter eggs. It’s stunning.
Nicole Rodrigues-Galdo:
We were never gonna get to visit the set personally, but being able to see it in that way. It’s the closest …
Yvie Cahill:
Next best thing.
Nicole Rodrigues-Galdo:
… we’re gonna get. Imagine that in VR. That’d be nice.
David Read:
I’d love to do that in VR.
Yvie Cahill:
That would be very cool. I actually really enjoyed those little Easter eggs that you showed us at the end.
Nicole Rodrigues-Galdo:
They were so cool.
Yvie Cahill:
Bits of audio.
Nicole Rodrigues-Galdo:
So good.
Yvie Cahill:
Bits of audio from the show and it gets the memories flooding back. You’re like, “Oh, that’s from this particular episode.” Very cool.
Nicole Rodrigues-Galdo:
Nothing excites me more than a fun Easter egg. Any time games do it, it’s a really fun way of showing respect …
Yvie Cahill:
It’s a cool treat.
Nicole Rodrigues-Galdo:
… and having a little bit of fun.
Retro Badger:
Stargate disappearing.
David Read:
That’s it. I accidentally stumbled on that …
Nicole Rodrigues-Galdo:
Very cool.
David Read:
… when I was playing with the coffee machine. If you explore on your own …
Nicole Rodrigues-Galdo:
Those are the best ones.
David Read:
… you’ll find a lot of that on your own. Most of the stuff I did. There were a couple of things that I looked up online and it’s like, “Oh, that’s there.” It’s good stuff.
David Read:
Badger, thank you for joining us for this episode. This was really great …
Retro Badger:
You’re welcome.
David Read:
… to have you back.
Retro Badger:
Thank you for the invite.
David Read:
Absolutely.
Retro Badger:
Happy to be here.
David Read:
Nice environment you got there. I forgot to mention that.
Retro Badger:
Thanks. Puddle jumper.
Yvie Cahill:
It’s very cool.
Nicole Rodrigues-Galdo:
With a Wraith plan on the back, little blueprint-y bit.
David Read:
Exactly.
Retro Badger:
Is it?
Nicole Rodrigues-Galdo:
You’re a Wraith jumper.
David Read:
I like my chair.
David Read:
Badger, I’d like to have you back for the Timekeepers demo whenever that happens …
Retro Badger:
Yeah.
David Read:
… if you don’t mind.
Retro Badger:
I’d love to.
David Read:
All right.
Retro Badger:
I’ll be there.
David Read:
Thank you, Wormhole X-Tremists for joining me for this episode.
Nicole Rodrigues-Galdo:
Always.
Yvie Cahill:
Thanks for having us.
David Read:
We’ll have y’all back soon in one shape or form. Thanks so much for joining us for this episode. Thanks to Yvie and Nicole and Retro Badger of YouTube’s Retro Badger Gaming for making this episode possible. Retro Badger is a friend. He has a great channel on YouTube, Retro Badger Gaming, where you can watch him battle Stargate ships, Star Trek ships, a couple of Star Wars ships, in deep space using the Bridge Commander mod that’s available. But I just enjoy watching him play and he’s always great fun to have. My thanks to my moderating team, Sommer, Tracy, Jeremy, Antony, and Reece. You guys make the show continue to be possible week after week. My producer, Linda “GateGabber” Furey, my web developer, Frederick Marcoux. We have more new episodes coming your way as our extended season three moves a little bit further into the summer. Not quite sure when we’re gonna wrap it up yet. It’s all based on everyone’s availability. My name is David Read for Dial the Gate. I appreciate you tuning in. We’ll see you on the other side.

